hazel

software engineer & 3d artist. experimenting with games and simulations.

Hii! This is my portfolio for jobs etc. I sometimes make games and other things and put them here.

I don't update it often, but you can get an idea of what I've worked on.


education

Bachelors in computer science

University of Washington Seattle

2019-2023

professional experience

Software Dev Engineer at Amazon.

2023-present

Software Engineer Intern at Amazon.

Summer 2022

Software Engineer Intern at Coupang.

Summer 2021

technologies

Android + Compose + Kotlin

2 years professional experience

C# + Unity

Used semi-regularly as a hobby for 13 years

Blender

i love blender <3

+ varying experience with

Java, iOS/Swift, AWS CDK, NodeJS, javascript/typescript, HLSL

projects

in active development

vrchat content

game archive

Craterside

a space western homesteading simulator. this was my main project for like 5 years.

Battle for Breckinridge Isle

a 2-player strategy game built for a game jam at University of Washington.

Liliah is not the murderer

visual novel made with a 6-person team for a game jam. i mainly implemented the branching narrative logic and dialogue system.

Unleaded

a driving arcade game featuring a cargo van, made for Ludum Dare.

Pursuit of Freedom

a game about escaping the borders of imperial space. Made for Ludum Dare.

TREES

A bizarre fantasy logging simulator, created for Alakajam.

PIRATES

The evolution of Unfected's codebase; a multiplayer pirate game.

UNFECTED

A multiplayer survival game, modeled after Unturned.

MORLANDIA II

The loose sequel to Morlandia, with deeper narrative and more involved mechanics.

MORLANDIA

a crude text-based RPG that was built in one day for Ludum Dare.